Sunday, June 26, 2011
It has just been announced Star Wars Galaxies is going to been put to sleep in December. I have mixed feeling about it. I spent almost 2 years playing that game, but I have to admit it was really crappy. The developers tried to create a game without challenges or design-oriented content, and just let users create all the fun. They obviously failed.
However there was a hidden objective which allowed users to become a jedi, and that was what I tried to achieve for all that time. I eventually made it, but the game was re-designed and everyone was allowed to create a jedi character, which sent all my efforts to the trash.
Now Raph Koster, the game director, tries to convince people he created something unique. He just fucked it up. He's probably one of those guys who sell themselves much better than they really work.
Anyway, I may re-open my account in December to say goodbye to my characters, travis-san, truman-san and trantor-san. So many hours together...
Saturday, June 18, 2011
Well, after many years resisting, I eventually bought an Apple device. It was the iPad2, but in its most basic version (16 gigas, no 3G). Why? Well, iPhone and iPad have become videogame platforms, and I felt guilty for not having one of them. I somehow felt a bad designer for not having played Angry Birds at least once.
Anyway, right now I'm looking how to integrate the iPad in my life. I can't make it use as an agenda since I don't have the intention of carrying it everywhere I go. I'm currently using it as a secondary device for checking my email, browse internet and listen music since my laptop is slightly old and slows down dramatically when it's multitasking.
On the other hand, I've found some excellent videogames. Ok, I'm not impressed by Angry Birds but I paid for it... and I think it's money well spent. I dowloaded other apps such as Doodle Jump, Helsing's lite, Paper toss, Traffic rush... and Game Dev Story. I love this game, a videogame company simulator. It reminds me when I used to work for Dinamic Multimedia (creator of PC Atletismo, PC Futbol, PC Basket...) and we joked about making a game entitled "PC PC".
Sunday, June 5, 2011
And another game I finished: L.A. Noire. This time was special since I was really eager to play it since I found out they were making a 'neo-noir' videogame. I love movies and I like that sub-genre. I pre-order the game and I've been playing it as much as I could since I got it.
My impression is the game is great, but not the best of the year. They've tried to do something different and in general terms they made it. I respect that deeply. However there are minor mistakes and bugs that make me think the game is not perfect. I'd say it's an 8. 8.5 maximum.
The best of the game is the fabulous face animation system which is nicely integrated in the gameplay during interrogations. The documentation for recreating L.A. in 1947 is remarkable. It has a variety of game mechanics and it's the game that made me feel for the first time that I was really investigating a case. Aside from that it shares many interesting features with GTA, like a big city to explore and some optional challenges that made me (and still is) invest my time on it until I complete 100% of the game.
On the minus side the final outcome of the interrogations is often random, you never feel you've complete control over what's going on in them. Also I think the storyline has several black holes, but at the end they solve some of them. And not to mention several bugs, one of them crashed the system and I had to reboot the console.
In summary a great game, but I suspect L.A. Noire 2 can be much better. I'll buy it for sure.