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Thursday, September 23, 2010
HEAVIER RAIN
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Wednesday, September 22, 2010
HARDCORE vs CASUAL
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Another interesting article, this one about differences between Hardcore and Casual gamers. A topic I can't find much info when I look around: Clicky clicky.
Friday, September 17, 2010
FINAL BOSSES
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Here's a very interesting article about how to design bosses: Clicky clicky, extracted from Gamasutra.
Friday, September 3, 2010
STAR WARS FORCE UNLEASHED
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I declare myself a defender of the ‘so-so’ games. Journalists have the tendency to highlight only the most relevant games of the year, and totally forget about all those games which (despite being acceptably entertaining) are not above 90 in Metacritics.
Star Wars Force unleashed (Wii) is one of those games. It has no critical flaws of any kind but instead a long list of minor defects that, if solved, would have turned it into the game of the year. But since that didn’t happened, I had a decent playtime and it became the first Wii game I ever finish.
Things I liked:
- The basic force powers work nicely, and you really feel the developers’ original intention of making you feel the force like you’d never done before
- The optional exploration challenges worked fine
- For most parts of the game I really felt like a semi-god
- The length of the game is perfect, at least for me (8-9 hours)
Things I disliked:
- Level design mainly based on endless ‘pulls’
- The plot has been poorly developed
- Too many force powers (but this is probably just me, since I’m not a fan of brawling games)
- Whenever you fought ranged enemies, things got too tough
- Frequent camera issues
- The difficulty curve was often badly adjusted
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