Thursday, September 22, 2011
I value myself as a creative person. That means I have ideas for fresh content in movies, tv series, books and of course videogames. I have dozens of folders with lots of ideas for potential games, the vast majority pure crap. However, some of them I think are great.
Nevertheless I've had little opportunities to turn those ideas into real games. Practically my whole career is based on developing someone else's creations. What does happen to me from time to time is that some of my ideas becomes a real game, made by others. This has just happened with 'Breaking news', a game that I envisioned in which the user controls a journalist, armed with a camera, and his goal would be to collect evidences of corruption and crime in his city. The newspaper offices would serve as a hub to deliver and get missions, and gameplay would be based on stealth and taking pictures in the proper moment.
It doesn't sound bad, but the only chance this idea had to become a real game was while I was working at Pyro. Management organized an idea contest and I presented 'Breaking news'. It was rejected in favor of one of the manager's idea. But I recently found out there is a company making a game based on the same premises: Warco: The news game.
I guess I was right and the idea had potential. Let's see how it evolves. I'm definitively interested in that title.
Saturday, September 17, 2011
I recently completed Twilight Princess and while I was playing I took notes of all the improvements I'd made on the game. I ended up with more than 2 pages. It's not only the difficulty level (the game can be really hard to complete. It's not that it took me up to 50 hours to finish it, it's also his creator kind of agrees with me :D) but also the whole concept of 'you're alone in the world with no help whatsoever. Ain't that fun?'.
Anyway, it is my opinion that the series has aged without major changes. Maybe the DS versions have advanced the design a little bit, allowing more agile travels and a clearer interface which helps you to know where you are and where you are supposed to go, but it could also be simply that DS peculiarities (such as taking notes with the stylus) forced those changes and we won't see them in future titles.
Let's see the upcoming new Zelda. I'm not planning to buy it, but it would be good if they eventually try to make the concept evolve. It's one of the most important videogame sagas, design-wise. It deserves it.