I have an idiosincrasy about games: Whenever I buy one, I finish it. And now I´m going to break that rule with Dead Rising.
Some friends told me it was really entertaining, and I bought it. I should have had in mind they were truly hardcore gamers. I´ve never been attracted by the zombie theme (the game waited on my shelf for 5 years), but technically it was an interesting twist because of the number of enemies on screen. Why not enjoy it?
My, what a hardcore game. It rarely offers second chances, save points are difficult to find, missions are time based (you need to activate them before the counter reaches zero) but offers little communication about failing conditions. Side quests are poorly balanced and offer more frustration than joy, not to mention their interface is really annoying.
Essentially you´re supposed to fail, restart the game from the beginning, learn from your mistakes and try to avoid them to progress a little more until you have to restart the game again.
In other words, another japanese game that forces you play by its rules, not allowing the user enjoy it in the way he wants. I don´t have time for that, sorry.
Design Notes
Sunday, May 20, 2012
Tuesday, May 1, 2012
PUZZLE QUEST 2
And I finished my second iOS game: PUZZLE QUEST 2. It was recommended to me by Lolo, a friend, and I have mixed feelings about it.
On one hand I appreciate the mix of RPG elements with a basic puzzle system, but on the other the game becomes repetitive really fast. The production values are quite high for a mobile game, there is an interesting number of different enemies, spells and scenarios to visit. But they´re all 2D, and possibly handled by different artists since there are subtle style differences in characters and drawings. Also the game was prone to shut down itself from time to time, but the RPG element keeps you interested in your hero, as well as the story pushing you for finding what´s next.
The thing I liked the most was the fact that you can adapt gameplay to your needs. Each puzzle fight takes 5-10 min to be completed, which is very convenient for some short play sessions I have along the day (i.e. subway trips). That´s the main reason why I kept playing, and why I finished it. But ey, I only recommend it if you´re an RPG fan ;)
On one hand I appreciate the mix of RPG elements with a basic puzzle system, but on the other the game becomes repetitive really fast. The production values are quite high for a mobile game, there is an interesting number of different enemies, spells and scenarios to visit. But they´re all 2D, and possibly handled by different artists since there are subtle style differences in characters and drawings. Also the game was prone to shut down itself from time to time, but the RPG element keeps you interested in your hero, as well as the story pushing you for finding what´s next.
The thing I liked the most was the fact that you can adapt gameplay to your needs. Each puzzle fight takes 5-10 min to be completed, which is very convenient for some short play sessions I have along the day (i.e. subway trips). That´s the main reason why I kept playing, and why I finished it. But ey, I only recommend it if you´re an RPG fan ;)
Saturday, March 31, 2012
BATMAN AKHAM ASYLUM

I played the demo months ago and I found it interesting but since I´m not a great fan of stealth I didn´t buy it. Now, and for working reasons, I´ve played and completed it and I have reasons to think it´s a really unique and remarkable game.
It´s mainly based onto 3 core mechanics: Melee combat, Detective mode and Stealth. However the part I consider more interesting is how they managed to increase the playtime due to replayability. There is a number of collectables, hidden secrets and story elements in the rather small scenarios, and the plot forces you to cross those locations regularly, which re-uses their graphic assets constantly.
Also, I think the difficulty regarding finding hidden items is perfect. Being the Explorer type of gamer (also achiever) I was able to find lots of secrets, but the game offers a map which highlights more or less where every item is. Although it sounds like destroying the fun in finding them, most of those secrets are still difficult to find even with the map. I´m struggling to get 100% of the content without having the need to check the internet not even once, which is strange in most games.
Saturday, March 17, 2012
WARHAMMER 40K SPACE MARINE
Right after Uncharted 3 I completed Warhammer Space Marine. It´s not a remarkable game but a solid and professional work. Gameplay favors melee combat over ranged through a non-particularly interesting story which otherwise serves its purpose. Graphically it´s not impressive but I´d say it reflects nicely the Warhammer 40k universe.
I´d have to check other posts but I think I´ve stated before average games (i.e. around 70 in metacritics) deserve more attention than videogame media generally offers. Journalists tend to focus only in the 5-6 big titles of the year while you can have lots of fun with non-so-known games. If prices were not the same in both cases, I´d strongly recommend most of these titles.
Monday, February 20, 2012
UNCHARTED 3

I'm documenting for my next project, and one of the games used as reference is Uncharted 3, which I bought and finished the other day. If you liked Uncharted 2 you have to like this one since all mechanics and features are pretty much the same.
Still, not a problem. I think U2 was a really remarkable game, and I've talked about it in this blog here and here. I may have tried to add some more unique gameplay but achieving the level of 'movie-like' they maintain is not easy at all, so still a recommendable title.
Friday, February 17, 2012
CRYSIS 2

Due to a work interview I recently played and finished Crysis 2. I remember I tried to play the demo when the game was released but it was multiplayer only and furthermore I couldn't log into any server so after a week trying I gave up. But now I've got the chance to play the game and the sensations are quite good.
Yes, the first levels are not as engaging as the last ones, which have unique scenarios and much more compelling enemies, but graphically the game looks good (although I keep thinking that I've seen NY destroyed in too many games / movies / series) and the tactical shooter type is unusual, a variation from the far-too-common Call of Duty approach so popular these days.
Anyway, if you buy it ensure to play until the end, that's where the best parts of the game are.
Sunday, February 5, 2012
ORCS MUST DIE!

Taking advantage of my current state which allows me to have some free time, I'm intending to finish some games I have in the shelf. I've just finished Orcs must die! (PC), an excellent twist to the tower defense genre where you not only set your traps for the incoming hordes of orcs but you're also required to take them down with your crossbow or sword.
A nice twist which works perfectly, good story pieces with lots of humor, smart mechanics to favor replayability and an additional challenge when I discovered a friend on the leaderboards, so I felt compelled to better him.
In any case, a good purchase. I'll possibly play some more to beat my marks... and those from my friend.
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