Thursday, November 27, 2008
CONGRESS AT VALENCIA
I recently attended to the Congreso de desarrolladores de videojuegos at Valencia. My lecture was the first of the congress, and it was entitled 'La fase de concepto de un videojuego, o como diseñar un paracaídas mientras caes' (The videogame concept phase, or how to design a parchute while you free fall'. It was a good lecture and I got excellent feedback about it. Some of the other lecturers told me that they were told mine was so good that they got stressed and spent hours practising theirs!
I also stayed in the congress for the rest of it, and even though I originally thought it would be more a developer convention (in fact it was mostly a student gathering) some lectures were interesting and I was surprised to be considered by many people and interlopers as a reference for the spanish design. I guess it's the 'powerpoint effect': If you see someone at the top of a platform you automatically consider him as someone relevant. Even me!
Anyway, here you can find my lecture (sorry, in spanish).