Thursday, February 15, 2018

SPHEROIDS (PS4)


In short, Spheroids is “Pong meets platforming”. It´s an indie game made by a friend and former colleague, with a fairly small team. That´s where most of its merit falls, since it does look like it has been done by a bigger group of developers

Gameplay wise works smoothly: You jump and shoot a hook that destroys “evil balls”, tool that is later upgraded to allow swinging. Nothing in the game is really revolutionary but instead evolutionary, so the core systems feel natural by default. There are some mechanics to learn/master and enemy iterations, but nothing that requires much thinking. You just sit, play and enjoy without much trouble

You will find some story bits in between worlds, but don´t expect too much out of them. I don´t think the developers did either, they just provide an excuse for moving on, a quick chuckle and that´s all

The game difficulty is appropriate and generally well-tuned, with novelties here and there to keep your interest up. On the minus side I could have used some more checkpoints: Some sections where not necessarily difficult but became really tedious because you were forced to re-do a big chunk of the level multiple times

Being an 8bit kid, I found the visual style charming, mostly when the camera is distant. It´s a 4-5 hour game, which I appreciate since I can easily make that fit into my daily routines. Some may find the music a bit too-present, but I liked it. In short, if you like classic arcades with a twist you will enjoy Spheroids, and since it´s not expensive it becomes a great choice for any rainy stay-at-home night

No comments: