Tuesday, February 6, 2024

TOEM (STEAM DECK)

The opening salvo for my brand new Steam Deck has been Toem: A delightful indie game about taking pictures and solve basic puzzles… by taking pictures. A photographic adventure, if you will

Toem has been developed by a small Swedish studio (not terribly distant from Malmo, where I used to live) and seems one of those smart projects with clear ideas and execution. In other words, the game doesn´t try to be more than it can be. Visually speaking is basic, but cute and with personality. Gameplay wise it´s a mix of exploration and taking pictures. The world is small but fairly packed with content (normally associated to a quest or nice flavour animations/characters). The camera mechanic is a bit over-used, but it´s a short game and you don´t get to be bored of it

If anything, the game doesn´t have an engaging story. It doesn´t try to, but I suspect it could´ve been better if they´ve done a bit more work on that. Also, most of the quests are puzzles. In this genre, difficulty tuning is a common issue: If you make the puzzles too easy the game has no challenge and lacks engagement. If too difficult, most players will get stuck and quit. Toem leans towards the easy side, but there are still some quests I had to check on internet walkthroughs or I wouldn´t have found the solution

Luckily, you don´t need to finish ALL quests to get to the ending. It´s just that I´m a completionist. You can have a great time in your own terms, it´s a short but rewarding experience and not too expensive. Highly recommended, specially for those on the casual segment

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