Saturday, December 1, 2012

HOT COFFEE

I just found an interesting article of how the whole Hot Coffee crisis happened after the GTA San Andreas release. You can read it here.

Truth is, this may have been a turning point for Rockstar. That company was famous for challenging the boundaries, but after the Hot Coffee mod discovered hidden sex mini-games seems like the company learned the monetary value of taking some risks, and since then they haven´t exactly tried to innovate in terms of content. GTA 4 was more of the same in my opinion and I suspect GTA 5 will follow the trend. We´ll see.

Saturday, November 24, 2012

A GAME STUDIO IN THE CLOUDS


Thanks to a friend, I took a look at a very interesting Gamasutra article, which I share now with you all (Click here). It´s about how to run a videogame studio without a central office but spread around the world based on teleworkers. Enjoy!

Saturday, November 17, 2012

VIDEOGAME REVIEWS



Actually it´s no surprise since everyone in the videogame business knew about it, but seems like it´s has been made public in the last weeks: The objectivity of certain websites is under question, since they regularly receive gifts, travels and other presents from publisher PR departments.

Anyway, make your own opinion. Here is one of the articles explaining the current situation.

Sunday, October 7, 2012

MACHINATIONS


Here is an interesting article about a designer´s tool for balancing game economies. Ernest Adams has written some good books and this tool (you can find it here) can be useful for data-heavy games...

... but honestly I think it´s not intuitive, requires some work to master and eventually it sounds easier to build a simple system in code rather than building these diagrams. Anyway, some people may find it useful. Enjoy!

Sunday, September 9, 2012

MIRROR´S EDGE

God bless the Steam summer sales. You get great games for almost nothing. I bought 7 for around 30 euros altogether.

And as usual, any game I buy I try to finish it. First one has been Mirror´s Edge. I played the Xbox demo 4 years ago and although I liked the visual style it was too difficult so I passed. But in PC is easier, so I gave it a try.

Mixed feelings. On the plus side it´s visually unique, the controls become second nature relatively soon, you do have the feeling of being a parkour artist and often suffer vertigo when jumping from roof to roof. I always value when you try to make something different, and for the most part Mirror´s Edge achieve it.

On the minus side the story is weak and predictible, the supposedly oppressive city and subjugated citizens look extremely bright and optimistic and you miss some variation on gameplay, since it´s always jumping and more jumping. Some additional game modes would have been appreaciated as well.

I recommend the title (not so much the iOS version) as long as you like puzzles and platforming. Too bad EA announced that it was not planned to continue the IP, I suspect a sequel would be much better.

Sunday, August 26, 2012

DUKE NUKEM: THE DOCTOR WHO CLONED ME

In a previous post I mentioned I had finished Duke Nukem Forever. Not a great game, but I dig the series humor.

Taking advantage of the Steam summer sales, I bought the expansion "The doctor who cloned me" and I recently finished it. Again mixed feelings: There are some fresh and enjoyable ideas regarding the Duke Nukem clone army that you fight, and some brilliant level design (like the portal-like scenarios where you need to pass the Duke Nukem tests) but again it´s often visually poor, and after you finish the doctor the plot totally changes in favor to another alien invasion which offers little to the game. I´m prone to suspect it was a group of levels who didn´t make it into the game, and later they were added to this DLC.

So once more, if you like the Duke Nukem persona or shooters in general I may recommend it, otherwise it´s not the game for you.

Sunday, July 1, 2012

GESUNDHEIT!

Gensundheit is an iOS puzzle game. You control a tiny creature with the ability of throwing snot away. The objective of each level is to lure monsters into traps, and optionally collect some objects (stars) present on the scenario. Monsters are attracted to mucus, so you need to control their movements so they fall into traps. If they see you instead they´ll eat you alive.

Released by Konami, I downloaded it months ago due to some good reviews. The game is compelling and has a certain unique mix of moods: Comedy and kid´s nightmare. The basic ability works fine and there are a couple of interesting iterations along the game. Obtaining the 3 stars is really difficult in some levels, and the overall challenge is acceptable. Not many levels, though, but enough.

I seem to be attracted by mechanics based on controlling AI actors. I´ve not only created some designs about it (see The Friendmaker here)but also I like that in games. Interesting, isn´t it?