Monday, June 27, 2022


Alright, this seems to be the first new game I finish this year. I´m obviously behind, compared to last. Anyway, it´s time to talk about Lumbearjack

In this videogame eco-system where all games need to deliver more than 12 hours of gameplay to justify its purchase no matter the price, Lumbearjack stands out because of the opposite. It´s 2-2,5h long, and proud to be

Also, it´s not challenge-based. The gameplay is simple and easy to grab by any player. If you´re an Elden Ring fan, this won´t be for you. It´s clear the creators wanted to make something simple, cute and short. And they delivered

The older I get, the more I appreciate time and more I like short games. There is no need to stretch gameplay adding repetitive chores or template-based missions to reach a higher numbers of playtime hours. I think we should all praise and buy games that try to offer honest 4-5h and make that content as high quality as possible, even if that means playing a little less

On the other side, Lumbearjack can become a bit repetitive after the first 30-40 min. There aren´t many new features added beyond that point. But still, for playing with kids it´s probably perfect

Sunday, October 24, 2021



One of those indie darlings I tend to like a lot, the rule also applies in this case. The game concept is simple: Every 60 sec you die, but you keep everything you found during that time. That combines with metroidvaina elements, allowing you to find certain objects and unlocking new areas on each try

Failure/death is a certainty, but you don´t find it frustrating. At the beginning of each round you feel motivated to try something different, or see what you can do with that new object you just collected. It´s also packed with secrets and mysterious interactions dedicated players will be eager to try. Not me though. I fear losing too much time of my life trying something that eventually has no reward, so the way I approach secrets in games is to give them one first honest try, but move on if I don´t see a clear solution ahead. Only once I´ve finished my first playthrough I allow myself a second attempt, but generally using an internet walkthrough to minimize time losses

Visually speaking is simple but effective. Pixel art has some flavor beyond players - like me - who first played in the 80s, and it´s certainly cheaper to accomplish than 3D graphics. The only problem I had with the game is the ending: I finished it without really wanting. The story is sketchy at best, and you are not completely sure what is the final challenge you´re supposed to accomplish. It turned out when you throw your sword to the toilet - which you are forced to do at some point - the game is over. Really

Anyway, I strongly recommend it if you´re looking for something different, you like games with many secrets to uncover or simply want to have a good time without next-gen visuals

Wednesday, September 1, 2021



I´ve always liked to have a portable gaming device in my life. Since my Gamewatch times as a kid (and not so kid actually, since in the last years I´ve purchased a bunch of those vintage mini-consoles on Ebay) there is a number of everyday situations where I enjoyed playing with my PsP, Nintendo DS or lately my iPad2

As a consequence, I tend to keep my latest device of choice more or less filled with apps - and particularly games. Unless I´m hooked somehow on one of them, I don´t play regularly. Only when the situation arises. So, sometimes they can stay untouched for years

That was the case for the last game I finished, Angry Birds Star Wars. I think it was on sale so I said to myself “why not?” and played it on idle times here and there. Last week I found out I was only 10 levels away from completion and decided to finish it once and for all. As the matter a fact it´s not truly done. There are bonus levels I should pay for, and unlockable others that require to achieve X amount of stars. I guess I´m changing my definition of completion on mobile games to “finished all available levels from the initial purchase”

Anyway, it´s basically Angry birds with a Star Wars skin. It does have some new units – modelled after the IP characters – but feel more iterative than innovative. Still, it works and definitively fills up those 10 min you don´t know what to do with while riding the bus or waiting for your next meeting

Friday, July 16, 2021



Sequel to LSL Wet dreams don´t dry - which in turn is a sequel of many other Larry games - It´s another graphic adventure of pretty much the same quality than the former. Maybe less

It´s basically the same game with a new story and setting, plus a couple of UI improvements that don´t completely work. To make things worse, I had to restart save games several times because you could fall in infinite loops preventing progress. Not totally sure if because I play very disorganized - which shouldn´t be a problem - or the saving system can mess up things totally

Why am I playing this series, then? Well, two reasons: First is that it´s one of the few videogames which takes pride on not being politically correct, and has mild sexual references (no nudity). You don´t find that often these days. Second, Leisure Suit Larry in the Land of Loung Lizards was one of the first PC games I ever played, and not supporting the series makes me feel like abandoning an old friend from my teen days

Anyway, you might be lucky and not have tech problems. If so, it´s a fairly standard adventure. If you like the character, then it´s probably a must

Tuesday, July 6, 2021



A walking simulator of sorts, Tacoma is a nice narrative videogame with some unique elements on it. I am generally interested in that sub-genre because they provide a different pace from action/shooters – so prominent these days

The story is simple but reasonably effective: What happened to the crew of the Tacoma space station, now abandoned. You will find out, watching animated scenes recorded by the resident computer

The game is not superb on anything, but it does his job. Provides 4h of enjoyment and doesn´t ever frustrate you. It´s probably impossible to “fail” it at all. I still think other games of this type – The Stanley Parable, What remains of Edith Finch, Gone Home… - tried to go further, but I cannot NOT recommend Tacoma because it delivers what it promises. If you can find it at a reasonable price, go for it


Sid Meier is credited to be among the best designers in videogame history. He was the creator of dozens of games - mostly simulators - but he got his credit mostly due to Civilization!, one of the best games ever created

These memoirs are mostly professional. Little is said of his personal life aside from what is relevant to understand certain work decisions. I didn´t recall him being so active in the 80s, but I do remember Microprose as a popular company back in those days. Then, I spent so many hours playing Civilization I am not fully confident to admit

The book also gives you a lot of background info on how was project development at that time, how the decisions were made and the people involved, and how things have changed since. Today we mostly work on genre products, whereas in the 80s each game was supposed to reflect a unique experience, different from other existing games. Ah, youth

I was shocked to find out the "Sid Meier´s" prefix was suggested by Robin Williams, and a number of games were released with it that didn´t actually have so much involvement from him - Specially Colonization and Civilization 2, a game I still today consider myself a recovering addict from

Anyway, it was an interesting reading, not only if you like the character behind but also if you are interested in how things used to be and videogame history in general

Tuesday, June 29, 2021



I played Katamari Damacy for the PS2 many years ago, and liked it so much I tried to play all sequels/ports there were. Probably pirated copies, but it might have been one of the first games with whom I followed my “If you finish a pirate game, you buy it”

Just recently I found out there was a remastered version on the PS4, and thanks to the Summer sales it was fairly cheap. So, taken by nostalgia, I bought/finished it

It is still Japanese videogaming at its best/worst: Insanely original, but also bizarre. The basic gameplay works fine, although I could think of a number of potential improvements to controls. However, knowing how Japanese approach their designs, they probably tried them all and failed. I still feel the handling of the Katamari a bit cumbersome - specially the fixed camera - but let´s admit it´s a difficult concept to make it work in the first place, so I´m willing to think they did their best and I should just enjoy the final result

The story is absolutely pointless, and the art direction flashy, colorful and inconsistent. And that´s probably what they were trying to do in the first place. It is enjoyable, it is creative and you should love it or leave it. I chose loving it