Tuesday, January 17, 2012


Since now I have some free time, I finally had the chance to end up Mass Effect. It took me around 33 hours, and my overall sensation is quite good. It definitively deserves the money I payed for the game (a long time ago, I'm afraid). The production values are high, storylines are clearly above the line, and combat is acceptably engaging.

On the minus side (and it's a small side) frame rate drops were frequent, level design twists were not as common as you'd desire and the game is a little too easy. I barely used any of the special/biotic powers I was given.

Still, a great game. However, I still wonder how Bioware essentially makes the same game over and over and succeed. I mean the whole plot is basically taken from Knights of the old republic, as well as much of the core mechanics (team combat, inventory, dialogue system, etc). But hey, if something works and sells...

Wednesday, January 11, 2012


I've just read this news about Frank Darabont, the director of The Shawshank redemption is going to adapt for the tv L.A. Noir. At first I thought it was the videogame but seems like there is a book with a similar name.

Still, it sounds like the relative success of the videogame has pushed forward that project. I find it exciting in any case, we'll see.


Well, my contract with Digital Legends has not been renewed, so I'm free again. I'll take some days to relax and I'll evaluate my next steps shortly. I keep thinking this is going to be a good year in terms of opportunities so stay tuned!

Sunday, January 1, 2012


Here is an interesting lecture from an ex-Blizzard and now one of the managers at Riot games (League of Legends).

Assuming designers fail as much as any other professional (and it doesn't matter if they're senior or not) he encourages to share design work and ask for feedback as soon as possible to avoid those mistakes.

From my experience in the Spanish industry this doesn't work here. Early works are rarely judged as they are, and most of the time they're critizised to personal gain, or simply analized with low constructivity. I'd love to work on an environment as he describes, though.