Wednesday, September 25, 2013


Ok, I don't get it. Like a week ago I finished Remember me (thanks to Ramon, who lent me his copy) and my overall impression is fairly good. But for some reason it has a 70 in metacritics. I'm quite sure it should be along the lines of 80. I fail to understand critics on this. WTF?

Let's start with visuals: The art direction is elegant and sophisticated. I've always liked the french SF since the times of Once upon a time... Space. The game world is believable although a little empty. Interesting in any sense. Animations are smooth and well integrated in the combat system, and characters are reasonably good for this generation.

Game mechanics are very decent: The game pivots onto 3 major elements - combat, platforming and 'memory alterations' (in absence of a better name). Combat is fluid and engaging, basically the system used in Batman Arkham asylum but adding an extra layer of complexity allowing users to customize the combos. There is a nice variety of enemies (I believe around 20) which is more than enough to fill up the encounters.

Platforming may be the weakest of the systems since it's a direct rip off from Uncharted. Still works fine although often lacks challenge. Memory alterations are interactive cinematics where you can switch on/off certain elements to alter the outcome. Works perfectly well as a unique selling point, although there aren't many.

There are also some supporting mechanics such as collectables, bosses and chase sequences that add some spice to the result. In summary, a mature design work and a good product. If any, the story is confusing and the memory theme is too present in the world to the verge of unbelievability. But I've seen worse stories in other games and they ranked higher.

So again, I think the ratings have punished this game under its true value. Hope the sales were good, at least.

No comments: