Saturday, February 15, 2014
Ok, another game waiting for its turn that bites the dust. This time it was Diablo 3. I bought it when it was released, played for a while, found it repetitive (as it happened with all the other Diablo games to me), and abandoned it.
So it was about time. I actually stopped playing by the end of Act 3, almost at the end. Just an extra push and the final boss is down. To be fair, finishing the story is just a first stage since the game encourages you to replay with each class and higher difficulty levels. I may actually give a try to nightmare mode.
But as I said, my overall feeling regarding Diablo games in general is not too excited. 90% of your play time goes around repeating the 4 player actions you have over and over, loot and sell. The bosses are ok, and achievements give the game a little extra spice but the biggest finding on this game are the events, which are small scripted encounters with a piece of story that are hidden around the world.
Other than that, the game is probably the most beautiful isometric game I've played, the art direction is superb and I value not adding the lately-so-common micropayments options. But I'm not hot about it, I think they could use some secondary systems to add variation. Actually I think they fucking need'em.
But hey, they've sold 15 million copies. It's probably me.