Monday, June 30, 2014


Great game, for sure. Best thing I can say is when I finished the story mode I thought it was a little short, assuming I finished it in 6-8 hours. Later I checked on Steam and it took me actually 14.

I enjoyed Arkham asylum, and was tempted about this one. Again the combat system was a main reference for Ryse, and the free roaming approached seemed a good fit for the IP. Now I think it's a remarkable sequel since it builds onto the previous one. Practically every game system from Arkham asylum can be found on this one, plus some new gadgets, open world (although relatively small)... and Catwoman.

The pacing is similar to the original, combining combat with stealth & investigation challenges. I may be wrong but I believed there were some more bosses but less exotic gameplay sections (in Asylum you had several scarecrow levels, while in this one you one have one 'dream' section). The story works (although they put together so many villains that I found it a little confusing, and somehow unfinished) and the new free roaming systems (hook / wip) work like a charm.

Some new enemy types, same multiple collectible options and arena challenges makes me think they must have a mature and solid design team, who didn't go crazy but instead kept the foundations from the original, added some well-selected new options and created a decent sequel without excessive ambitions. They knew where the gold was, and mined selectively.

Highly recommendable, in any case. These Rocksteady guys are really something...

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