Being an admirer of Escher’s artwork, it’s no surprise I was
attracted by Monument Valley. In essence, the game makes interactive all those
geometric fantasies, and creates a wonderful (although short) experience.
I’m kinda envious because I’m not good at designing visual puzzles at all. Sadly, I could have never made this game. However, somehow I aspire to do something similar in the future: Create a brand new gameplay experience that none has imagined before. Monument Valley does that, and it’s so uncommon that you have to admire the effort... and support it if possible, buying the game ;)
The design is remarkable since there are no failing
conditions (much like Monkey Island, no matter how much you fail the game
always allows you to retry), and with really little elements they manage to
create a solid 1-2 hours of gameplay.
Yep, that’s one of the weaknesses of the game, it’s quite
short. 10 levels, each of them you can beat in 5-10 min. The story falls onto
the ‘poetic’ or ‘suggestive’ category: Few storytelling elements, that evoke
more than lead. Think of Braid or Limbo for references. It works as a canvas,
but can’t say I found it particularly engaging.
Honor mention for the visuals, simple but extremely
beautiful, and the oniric audio. Altogether they create a one-of-a-kind
experience. Hopefully they’ll make DLCs, or a sequel. I strongly recommend the
game for whoever likes games or art in general. Monument Valley is currently my
candidate to GoTY 2014.