Friday, July 11, 2014

MONUMENT VALLEY


Being an admirer of Escher’s artwork, it’s no surprise I was attracted by Monument Valley. In essence, the game makes interactive all those geometric fantasies, and creates a wonderful (although short) experience.

I’m kinda envious because I’m not good at designing visual puzzles at all. Sadly, I could have never made this game. However, somehow I aspire to do something similar in the future: Create a brand new gameplay experience that none has imagined before. Monument Valley does that, and it’s so uncommon that you have to admire the effort... and support it if possible, buying the game ;)

The design is remarkable since there are no failing conditions (much like Monkey Island, no matter how much you fail the game always allows you to retry), and with really little elements they manage to create a solid 1-2 hours of gameplay.

Yep, that’s one of the weaknesses of the game, it’s quite short. 10 levels, each of them you can beat in 5-10 min. The story falls onto the ‘poetic’ or ‘suggestive’ category: Few storytelling elements, that evoke more than lead. Think of Braid or Limbo for references. It works as a canvas, but can’t say I found it particularly engaging.


Honor mention for the visuals, simple but extremely beautiful, and the oniric audio. Altogether they create a one-of-a-kind experience. Hopefully they’ll make DLCs, or a sequel. I strongly recommend the game for whoever likes games or art in general. Monument Valley is currently my candidate to GoTY 2014.

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