Friday, September 19, 2014
HITMAN GO
Hitman Go is a very interesting study case. As a game is enjoyable and visually unique, and as a part of the Hitman franchise is daring enough to take the gameplay into a brand new territory.
As Jack the Ripper said, let's go piece by piece: Although the spirit of the game remains faithful to the Hitman series (you impersonate Agent 47 and your goal is to infiltrate and murder your target) the gameplay is turn-based. You can only move through a grid and it doesn't have many knots, which you share with a number of guards. Every time you move, the enemies move as well. You need to find the route across them and sometimes use some objects to alter their patrols.
So, although technically speaking you have a stealth goal, it's closer to a board game than the console ones. It's a bold move into a totally different area, and you need to applaud Square Enix for giving green light to this approach. And for the most part, it totally works!
The developers have done a good work in every sense: Each level takes 2-3 min, which fits with the average playtime on mobile platforms. There is a new enemy or ability unlocked every 3-4 levels, renewing the interest, and there are some optional challenges that can assure replayability. On top of that, it's fairly easy and I needed no internet walkthrough to finish it.
On the minus side the game lacks story and it's not easy to feel totally hooked. And it's not particularly long, either.
It currently has an 81 on metacritics (7.0 for users) and feels right. I was entertained for 3-4 good hours, and impressed for the bravery of betting on a totally new gameplay & platform. Well done!
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