I´ve been interested on interactive
storytelling games since like forever. That was one of the reasons why I took that job
at Quantic Dream. Some ex-employees of that company founded Dontnod some years
ago, and created Life is strange. And thanks to a PS4
store sale, I had the chance to finish it
As it´s common in this genre, the story
takes priority over game mechanics. However, while David Cage´s games use gameplay
as a short relief in between story beats, Life is strange does a better job not
only to give its game systems the opportunity to shine, but also the nature
of them (rewind back time) is well integrated into the story, and supports the
feeling it´s trying to build
Split in several episodes, the game tells
the story of Max, a student of a prestigious photography academy, who has a
vision of the future where the city is destroyed. At the same time he finds
herself in the possession of the superhuman ability to go back in time at will,
which is the main tool in most puzzles. While trying to win back her friend
Chloe, they both get involved in the disappearance of another student... and all that happens afterward
The game offers a number of different
scenarios and characters to interact with, through simple interaction puzzles
and dialogues. The rewind ability gives uniformity to the whole game and it´s
the main tool to solve the most complicated enigmas. The second theme is
photography: Max is an aspiring photo artist, and all achievements are related
to taking pictures of picturesque situations
All together the game is consistent with
the genre, offers a moderate step forward in terms of gameplay, and delivers a
reasonably interesting story. On the minus side, I´m not sold with the world
visual style and sometimes I could use more variation on the puzzles. But if
you like story games, it´s kinda a must
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