Friday, August 25, 2017


I´ve been interested on interactive storytelling games since like forever. That was one of the reasons why I took that job at Quantic Dream. Some ex-employees of that company founded Dontnod some years ago, and created Life is strange. And thanks to a PS4 store sale, I had the chance to finish it

As it´s common in this genre, the story takes priority over game mechanics. However, while David Cage´s games use gameplay as a short relief in between story beats, Life is strange does a better job not only to give its game systems the opportunity to shine, but also the nature of them (rewind back time) is well integrated into the story, and supports the feeling it´s trying to build

Split in several episodes, the game tells the story of Max, a student of a prestigious photography academy, who has a vision of the future where the city is destroyed. At the same time he finds herself in the possession of the superhuman ability to go back in time at will, which is the main tool in most puzzles. While trying to win back her friend Chloe, they both get involved in the disappearance of another student... and all that happens afterward

The game offers a number of different scenarios and characters to interact with, through simple interaction puzzles and dialogues. The rewind ability gives uniformity to the whole game and it´s the main tool to solve the most complicated enigmas. The second theme is photography: Max is an aspiring photo artist, and all achievements are related to taking pictures of picturesque situations

All together the game is consistent with the genre, offers a moderate step forward in terms of gameplay, and delivers a reasonably interesting story. On the minus side, I´m not sold with the world visual style and sometimes I could use more variation on the puzzles. But if you like story games, it´s kinda a must

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