Thursday, November 9, 2023


I was attracted to The Pedestrian´s concept since I saw a trailer on the internet. I had played a similar game in the iPad (Continuity 2) and liked it… but couldn´t finish it. The problem was common to other puzzle games: The game systems at the beginning are simple and you get some nice and easy challenges, but developers feel they have to ramp up the difficulty to keep the player´s interest, they keep adding more systems and eventually the puzzle involves so many elements and possibilities that it´s difficult to progress. I hoped The Pedestrian wouldn´t fall for the same

I was wrong

I basically had the same issue: The first 40% of the game is reasonably simple to grasp and entertaining. But then designers start adding more gameplay elements, which boosted the combinations and complexity. That made me think I´m not really a puzzle gamer. After all a real aficionado would be excited by the challenge and try over and over to find the solution, no matter how many hours it takes

I guess I´ve reached a point in my life in which I don´t think I can spare days on solving just one puzzle. If I do I don´t feel rewarded enough as to compensate for the time loss, and it´s even worse when later internet walkthroughs prove I wouldn´t had found the solution by myself in a lifetime, and if I wouldn´t resorted to external help I would´ve been stuck for ages

So, for the last half of the game I followed a video walkthrough step by step. I don´t feel bad about it, I honestly wouldn´t have finished the game solo, and at least I enjoyed it to a certain degree. But I wouldn´t recommend it unless you´re a true puzzle fan. The concept is still great, but soon it can make you feel inadequate

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