Monday, December 1, 2008

ROB PARDO'S KEYNOTE


As you may know I play World of Warcraft. The vast majority of designers I know play (or have played) it too, probably for a reason: Its design is really fucking good. Granted, not perfect, but 11 million consumers paying on a monthly basis can't be wrong.

I was recently given the tip (thanks, Ricard) about some interviews and keynotes available in the internet from Rob Pardo, Blizzard's Design Vice president and Starcraft lead designer. You can click here for a summary of one of his lectures from Raph Koster's website.

I think their approach in many aspects is really useful. Even though you'll understand it better if you've ever played WoW, I still recommend to read it if you're related with design. Enjoy!

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