Tuesday, December 8, 2009
GEARS OF WAR 2
As mentioned in previous posts, I’m using my time to catch up with all those games I couldn’t play while I was writing the novel. So I’ve just completed Gears of War 2.
Great game, by all means. They’ve kept the basic guidelines of GoW’s combat system (quite good), and they made some interesting decisions to enhance the final result. Instead of moving the focus of the sequel on new weapons, like many other games do, they added a small group of not-particularly-impressing new weapons and instead they chose to add many Hollywood-style sequences to the game, thus making it similar to an adventure movie.
That’s something I’ve seen in other games, such as Call of Duty Modern Warfare 2 (holy shit, it takes longer to say the game’s name than finish it). In order to avoid repetition in the combat situations developers add from time to time small game mechanics (vehicle chase, vehicle conduction, using a turret, jumps, handle a crane…) which are only used at that point in the game, and makes you feel the game has so high production values that it’s worth more than the money you paid for it. Maybe it’s a trend in following titles. We’ll see.
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