Thursday, June 7, 2012


Last week I completed Cut the Rope on the iPad. Truth is I didn´t feel 100% motivated to finish it, but the playtime sessions are so short you can easily integrate them in most moments of your everyday life. That´s why is good for "momentos tontos" as we say in spanish (waiting times).

The gameplay is extremely well adapted to tactile devices (in most levels you just need to swipe once or twice on the screen) but there is always a mild challenge. It´s accessible for all audience types and the different gameplay iterations are properly introduced and exploited.

On the minus side you may say that the lack of story makes you feel demotivated to prolong playtime, and since it´s essentially a puzzle game if you get stuck on one level you can´t progress in the whole game which is a real problem.

Actually I feel we solve that problem in EcoFish allowing the user to play all levels from a chapter in the order they feel to. Too bad it´s not selling well...

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