Thursday, January 9, 2014
DEAD SPACE (iOS)
Continuing with my effort to clean up space from my iPad, I've just finished Dead Space (iOS). I wasn't really interested in the game but it was free that day and well, you know. Still it was almost a giga on my tablet and I need that for storing more House of Cards episodes!
Anyway, the game is quite good. Graphically speaking is clearly above the platform average, the controls are generally responsive and there is a nice variety of weapons and secondary uses. Not many enemies but they are well implemented and their abilities are varied enough to create additional challenges when different AI types are present simultaneously. Levels are too linear to my taste but there are some visual variations here and there to make them appealing. Devs used a good number of survival horror tricks (as many as the hardware limitations allows, I suspect) and they mostly work.
On the other hand, the story sucks. It's barely an excuse to keep you moving. The lack of checkpoints makes the experience really frustrating at times, and you can often end up in no-fucking-ammo-left situations with no option to go back and buy. Some of the game mechanics could have been used more (i.e. the gravity jumps and the no oxygen scenarios) but the overall experience is good. It took me less than 5 hours to finish it (admittedly I died a lot in some locations) but if I would have paid for it I would have thought my money was worth it.