Highly
praised by its text-based approach to puzzles, I purchased it some time ago,
played for a little while and then abandoned it. Only recently I found the time
to complete it
It´s not
long, and it´s indeed a very fresh take on text adventures. The visual design
is elegant and puts to the test the way you interact with your device (an iPad
in my case): Screen rotation is a must, as well as using swipe with precision
to find clues
I´m a bit
torn since I generally value a lot originality, good graphic design and
puzzles, but honestly I didn´t enjoy the game a lot. I had to use internet
walkthroughs several times and that makes me feel stupid. Puzzles can only be
solved in a certain way, and some of them are a bit obscure, twisted or even
unfair (the clues you´re given may change depending on latter actions without
telling you, forcing you to fall back often to see what changed in the scene)
I don´t
want to sound negative, I think the way they approached the puzzles is part of
the proposal. I presume they didn´t have the production manpower to make a long
game so they deliberately chose to make puzzles complicated to secure a decent
total playtime. It´s just that I like what I call “Hollywood challenges” – Like
in movies, the main character (me) is given an apparently unsolvable problem... which can be overcomed in a matter of minutes
The story
is intriguing and evocative, and I value the fact that some art forms (like
this game) makes you challenge your concept of reality. We could use more of
those
In summary,
a great proposal. Not my time of game, but surely there´ll be a good number of
people out there who will find it indispensable
No comments:
Post a Comment