Hidden in
my Steam library it´s been waiting for months (years?) until I recently decided
to give it a try. I´d be happy if I can finish all games I have, although it
does sound like a fool´s errand…
Haunt the
house is short (I finished it in 2-3 hours) and cute. You control a little
ghost who can possess pretty much any object in the scenario. When possessed,
these objects can play scary animations that will make human inhabitants flee
from the place. Once you get rid of all of them, you beat the scenario. That,
and the charming visuals, is pretty much the game
The game´s
hook is the cute graphics and animations. They´re really charming and the
possessions are varied and funny. I imagine the game was conceived by an
animator / artist, and from that point of view they can say “mission achieved”.
The game has visual personality, and watching all possessions becomes a goal
for you
However the
game has some deep gameplay issues. The worst of all is the complete lack of
control over the NPCs: When you spook them, they tend to go around the place
randomly except for where you want them to go. You eventually have to chase
them across the place activating objects and see if they´ll eventually decide
to go to the exit. I tried to understand the AI patterns that govern them, but
failed. Maybe there are hidden “scared” bars making them behave differently
depending on the level they´re at? Maybe also it depends if they´re adults of
kids? Do different objects have different AoE ranges? No idea
Second
issue (less important) happens when you´re controlling an object and play an
animation: You have to wait until the anim ends, you cannot stop or cancel it. Very
often you´re trying to chase up an NPC (see point above) and this slows you
down for using the nearest object. I can imagine the creative direction of the
title was in the hands of an animator, this “animation vs responsiveness” is a
classic gameplay issue when designers are overridden by other disciplines
Third
problem I´d mention is the lack of level design novelties. The game has 4
levels and they´re all essentially the same. There are no new mechanics added,
no new challenges… Just new cute
animations to play. Again it looks like the game´s focus was on creating cute
visuals and the basic “possess and spook” loop and that´s all. Thankfully the
game is short, otherwise it´d have made itself repetitive fairly soon
Other than
that, like I said, the visuals are really nice, and the spook animations are
nothing but charming and funny. It truly deserves 1 hour of your time, but more
than that… you´ll probably get bored
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