Thursday, November 27, 2008


I recently attended to the Congreso de desarrolladores de videojuegos at Valencia. My lecture was the first of the congress, and it was entitled 'La fase de concepto de un videojuego, o como diseñar un paracaídas mientras caes' (The videogame concept phase, or how to design a parchute while you free fall'. It was a good lecture and I got excellent feedback about it. Some of the other lecturers told me that they were told mine was so good that they got stressed and spent hours practising theirs!

I also stayed in the congress for the rest of it, and even though I originally thought it would be more a developer convention (in fact it was mostly a student gathering) some lectures were interesting and I was surprised to be considered by many people and interlopers as a reference for the spanish design. I guess it's the 'powerpoint effect': If you see someone at the top of a platform you automatically consider him as someone relevant. Even me!

Anyway, here you can find my lecture (sorry, in spanish).

1 comment:

Ramon Nafria said...

It was a Developer Convention, but you know that in Spain usually the companies don't allow the workers to go to this type of events, or at least don't encourage this.

But the idea is to be a Developer Convention.